TIPS: Getting Skyrim Working With Vireio Perception 2.0 and the Rift

Yes, it’s now possible to play Skyrim on the Oculus Rift using free software! I’ve just set up Skyrim with Vireio Perception 2.0, and it’s a pretty remarkable experience. Vireio Perception has some great documentation, particularly for an open-source project: well done them. However, there are a couple of non-obvious gotchas that aren’t listed in the FAQ that I thought I’d write up. Getting the Shadows Working If you’re seeing flickering shadows in Skyrim, the Vireio FAQ mentions that you need to set bDeferredShadows=0 in your SkyrimPrefs.

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I’ve mentioned that Minecrift (Minecraft on the Oculus Rift) is amazing, right? I’m pretty sure I have. Well, if there’s one thing that makes it even more immersive, it’s adding positional tracking with the Razer Hydra. What does the positional tracking do? Simple - it lets Minecrift track the position, as well as the rotation, of your head. Lean to the side, and not only will your view change, but your point of view will actually move.

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There’s starting to be a dizzying array of choices out there in RiftLand - just look at RiftEnabled, which is filling up with hundreds of native Rift apps, not even counting all the Vireo/Stereoificator/Tridef “forced compatibility” options. So I’m starting this new, probably regular column - every month, looking through the Rift options out there and choosing the ones that I think are the most immersive, fulfilling and downright fun so far.

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How To Get The Razer Hydra Working With Unity 3D

OK, this one isn’t strictly an Oculus Rift-only post, but it’ll be useful for a lot of Rift developers, as the Razer and the Rift go together extremely well. I’ve been doing some development work with the Razer Hydra recently, and it’s less than easy to persuade it to work with Unity 3D. So, here’s a quick guide to getting the usual Razer “Hands” working with your controller in Unity.

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How to Demo The Oculus Rift

One thing that you’ll end up doing a lot, as an early adopter of the Rift, is demo-ing it to other people who are interested to see The Future. I’ve certainly ended up doing this a lot, from individual demos in my flat to a demo for the entire staff of my favourite coffee shop. Fortunately, I’ve been demo-ing technology for 15 years now at conferences, film festivals, investor pitch meetings and so forth.

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Monitors and the Oculus Rift: Extended or Cloned Mode?

One thing I’ve been struggling with on the Rift on Windows is my monitor settings: it’s extremely non-obvious which one to choose. So, here’s a quick guide! Option 1: Cloned Monitors The Rift detects as a second monitor when it’s attached to your computer. Unfortunately, the optics of the Rift mean that you can’t use it as a normal monitor - your Windows desktop will be unreadable on the Rift, and generally good for very little except giving you a killer headache.

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Can You Use Glasses With An Oculus Rift?

I’m a glasses wearer, so one of the first questions that sprang to mind when I got my Rift was “does my bum look big in this?” Wait, no, that’s not true. Actually, it was “Can I wear glasses with this?” Glasses And The Rift Happily, the answer’s a comprehensive “Yes”. Whilst the Rift comes with a couple of sets of approximately corrective lenses (see below) for short-sighted people, it’s also easy enough to use your own glasses in it - particularly useful for people like me who have very bizarre prescriptions for our odd-shaped eyes.

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